![]() These tests are made on an iPad Pro – because that is what I got. Sometimes rough sketches can go a long way – set up a size template that fits the tiles or cards in your game and you can lean back in the sofa and bang out a lot of art □ Hardware? ![]() I was glad to hear Jamey Stegmaier, in ‘Board Game Design Mentors’, admit that he in his design process involves artists early on in the development to make art samples to get a visual sense of the world it is set in. ![]() A great feel of the theme can maybe make some design choices easier to take. Making play tests with even experienced groups can fall apart if no one can understand the iconography or have a hard time to feel involved in the universe of the game. Yes – game designs need to be cut and chopped and reassembled a lot – but you will probably also do this a lot more with an ugly game. Stop! (you say) – I heard that you should not have good looking art in your game prototypes because they need to stay ugly so you can iterate more and faster!? How can I make art for my game? THAT could fill another article altogether, but maybe starting to use a tablet could be a fast way to create art for a better-looking prototype? I wondered if the tablet art could stand up to my demands for an art creation software? You can read more at to find out– I went through testing the most popular painting apps and will share my experience with each of them here. Many artists do like Ryan Goldsberry – creating most of their work on the tablet instead of their computer. There’s is definitely a shift towards making MORE art directly on your tablet since Apple released the Apple pen for the iPad Pro.
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